The 3D & 4D technology helps to enhance the audience experience of virtual reality with the help of depth effect. Presently, 4D technology is bringing revolutionary changes in the field of healthcare and the entertainment sector. For example, 4D technology helping to enhance ultrasound technology by providing four dimension pictures which bring high clarity and moving 3 dimension picture of a baby which is expected to act as one of the major factors to drive the growth of 3D & 4D technology market globally.
The global 3d & 4d technology market in 2020 is estimated for more than US$ 201.1 Bn and expected to reach a value of US$ 692.1 Bn by 2028 with a significant CAGR of 16.8%.
Increasing demand for 3D & 4D technologies in the various end-use industry, evolution in the entertainment industry for virtual reality, investment by private companies, and government funding to drive the development of cost-effective 3D printing services are some of the factors that will drive the growth of 3D & 4D Technology market during the forecast period.
On the basis of region, the global 3D & 4D technology market is segmented into six regions namely North America, Latin America, Asia Pacific, Europe, Middle East, and Africa. North America 3D & 4D technology market is expected to be the most dominating market throughout the forecast period. Technological advancement and increasing investment of private companies in the region are some of the revenue-boosting factors.
The 3D & 4D technology market is mainly dominated by:
• Samsung Electronics Co., Ltd.
• Faro Technologies, Inc.
• Hexagon Ab
• Autodesk, Inc.
• Dassaults Systèmes SA
• 3D Systems Corporation
• Stratasys Ltd.
• Dreamworks Animation SKG, Inc.
• Vicon Motion Capture Systems Ltd.
• Barco N.V.
• Dolby Laboratories, Inc.
• Sony Corporation
• Google Inc.
• Cognex Corporation
• Qualisys Ab
The 3D & 4D technology market is segmented on the basis of technology, applications, end-use industry, and by region
On the basis of technology, the 3D & 4D technology market is segmented into 3D Input Devices, 3D Imaging Solutions, 3D Output Devices, and 3D Applications. 3D input devices are further sub-segmented into scanners, cameras, and sensors. 3D out devices is sub-segmented into displays, head-mounted displays, smartphones, digital signage displays, televisions, projectors, glasses and printers.
Furthermore, 3D imaging solutions are sub-segmented into modeling, scanning, layout & animation, rendering, and image reconstruction. According to MMC analysis, the input devices segment is expected to grow at the highest CAGR in terms of value during the forecast period (2020-2028).
By Technology
• 3D Input Devices
o 3D Scanners
o 3D Cameras
o 3D Sensors
• 3D Imaging Solutions
o 3D Modeling
o 3D Scanning
o 3D Layout & Animation
o 3D Rendering
o 3D Image Reconstruction
• 3D Output Devices
o 3D Displays
o Head-Mounted Displays
o 3D Smartphones
o 3D Digital Signage Displays
o 3D Televisions
o 3D Projectors
o 3D Glasses
o 3D Printers
4D Printing
By 3D Applications
• 3D Gaming
• 3D Cinema
o 4D Cinema
• 3D Navigation
• 3D Animation
• 3D Motion Capture
• 3D Machine Vision
• 3D Metrology
• 3D Gesture Recognition
By End-Use Industry
• Military & Defense
• Automotive
• Construction
• Consumer Goods
• Engineering
• Entertainment
• Healthcare
• Research
By Region
• North America
• Latin America
• Europe
• Asia Pacific
• Middle East
• Africa
Various factors that are benchmarked while estimating the market growth includes (but not restricted to):
• New product designs and launches
• Current product compliance
• Reimbursement
• Concerns for use of 3D & 4D technology
• Advantages of 3D & 4D technology over other modalities
Actions taken by the manufacturer and respective regulatory authorities also impact the market growth of the segment. These factors are understood at the regional level and in major countries globally for providing regional insights of the product segment in the report. This helps our clients to make informed decision.
A mix of the top-down and bottom-up approach is followed to arrive at and validate our market value estimations. For a product segment wherein one/two manufacturer(s) dominates the market, its product sales, previous growth rates, and market expansion plans are considered to generate market share in the global market.
1. Global 3D & 4D Technology Market Report Overview
1.1. Introduction
1.2. Report Description
1.3. Methodology
2. Global 3D & 4D Technology Market Overview
2.1. Introduction
2.1.1. Market Definition
2.1.2. Market Taxonomy
2.2. Executive Summary
2.3. Global 3D & 4D Technology Market Snapshot
2.4. Global 3D & 4D Technology Market Size and Forecast, 2020–2028
2.4.1. Introduction
2.4.2. Market Value Forecast and Annual Growth Rate (AGR) Comparison (2020–2028)
2.5. Global 3D & 4D Technology Market Dynamics
2.5.1. Drivers
2.5.2. Restraints
2.5.3. Opportunity
2.5.4. Trends
2.6. Key Regulations
2.7. Porter’s Five Forces Model
3. Global 3D & 4D Technology Market, By Technology
3.1. Introduction
3.1.1. Annual Growth Rate Comparison, By Technology
3.1.2. BPS Analysis, By Technology
3.2. Market Revenue (US$Mn) Forecast, By Technology
3.2.1. 3D Input Devices
3.2.1.1. 3D Scanners
3.2.1.2. 3D Cameras
3.2.1.3. 3D Sensors
3.2.2. 3D Imaging Solutions
3.2.2.1. 3D Modelling
3.2.2.2. 3D Scanning
3.2.2.3. 3D Layout & Animation
3.2.2.4. 3D Rendering
3.2.2.5. 3D Image Reconstruction
3.2.3. 3D Output Devices
3.2.3.1. 3D Displays
3.2.3.2. Head-Mounted Displays
3.2.3.3. 3D Smartphones
3.2.3.4. 3D Digital Signage Displays
3.2.3.5. 3D Televisions
3.2.3.6. 3D Projectors
3.2.3.7. 3D Glasses
3.2.3.8. 3D Printers
3.2.3.8.1. 4D Printing
3.2.4. 3D Applications
3.2.4.1. 3D Gaming
3.2.4.2. 3D Cinema
3.2.4.2.1. 4D Cinema
3.2.5. 3D Navigation
3.2.6. 3D Animation
3.2.7. 3D Motion Capture
3.2.8. 3D Machine Vision
3.2.9. 3D Metrology
3.2.10. 3D Gesture Recognition
3.3. Global 3D & 4D Technology Market Attractiveness Index, By Technology
4. Global 3D & 4D End Use Industry Market, By End Use Industry
4.1. Introduction
4.1.1. Annual Growth Rate Comparison, By End Use Industry
4.1.2. BPS Analysis, By End Use Industry
4.2. Market Revenue (US$Mn) Forecast, By End Use Industry
4.2.1. Military & Defence
4.2.2. Automotive
4.2.3. Construction
4.2.4. Consumer
4.2.5. Engineering
4.2.6. Entertainment
4.2.7. Healthcare
4.3. Global 3D & 4D Technology Market Attractiveness Index, By End Use Industry
5. Global 3D & 4D Technology Market, By Region
5.1. Introduction
5.1.1. Annual Growth Rate Comparison, By Region
5.1.2. BPS Analysis, By Region
5.2. Market Revenue (US$Mn) Forecast, By Region
5.2.1. North America
5.2.2. Latin America
5.2.3. Europe
5.2.4. Asia Pacific
5.2.5. Middle East
5.2.6. Africa
5.3. Global 3D & 4D Technology Market Attractiveness Index, By Region
6. North America 3D & 4D Technology Market Analysis and Forecast, 2020–2028
6.1. Introduction
6.1.1. Annual Growth Rate Comparison, By Country
6.1.2. BPS Analysis, By Country
6.2. Market Revenue (US$Mn) Forecast, By Country
6.2.1. U.S. 3D & 4D Technology Market
6.2.2. Canada 3D & 4D Technology Market
6.3. North America 3D & 4D Technology Market, By Technology
6.3.1. 3D Input Devices
6.3.1.1. 3D Scanners
6.3.1.2. 3D Cameras
6.3.1.3. 3D Sensors
6.3.2. 3D Imaging Solutions
6.3.2.1. 3D Modelling
6.3.2.2. 3D Scanning
6.3.2.3. 3D Layout & Animation
6.3.2.4. 3D Rendering
6.3.2.5. 3D Image Reconstruction
6.3.3. 3D Output Devices
6.3.3.1. 3D Displays
6.3.3.2. Head-Mounted Displays
6.3.3.3. 3D Smartphones
6.3.3.4. 3D Digital Signage Displays
6.3.3.5. 3D Televisions
6.3.3.6. 3D Projectors
6.3.3.7. 3D Glasses
6.3.3.8. 3D Printers
6.3.3.8.1. 4D Printing
6.3.4. 3D Applications
6.3.4.1. 3D Gaming
6.3.4.2. 3D Cinema
6.3.4.2.1. 4D Cinema
6.3.5. 3D Navigation
6.3.6. 3D Animation
6.3.7. 3D Motion Capture
6.3.8. 3D Machine Vision
6.3.9. 3D Metrology
6.3.10. 3D Gesture Recognition
6.4. North America 3D & 4D Technology Market, By End Use Industry
6.4.1. Military & Defense
6.4.2. Automotive
6.4.3. Construction
6.4.4. Consumer
6.4.5. Engineering
6.4.6. Entertainment
6.4.7. Healthcare
6.5. North America 3D & 4D Technology Market Attractiveness Index
6.5.1. By Country
6.5.2. By Technology
6.5.3. By End Use Industry
7. Latin America 3D & 4D Technology Market Analysis and Forecast, 2020–2028
7.1. Introduction
7.1.1. Annual Growth Rate Comparison, By Country
7.1.2. BPS Analysis, By Country
7.2. Market (US$Mn) Forecast, By Country
7.2.1. Brazil 3D & 4D Technology Market
7.2.2. Mexico 3D & 4D Technology Market
7.2.3. Argentina 3D & 4D Technology Market
7.2.4. Rest of Latin America 3D & 4D Technology Market
7.3. Latin America 3D & 4D Technology Market, By Technology
7.3.1. 3D Input Devices
7.3.1.1. 3D Scanners
7.3.1.2. 3D Cameras
7.3.1.3. 3D Sensors
7.3.2. 3D Imaging Solutions
7.3.2.1. 3D Modelling
7.3.2.2. 3D Scanning
7.3.2.3. 3D Layout & Animation
7.3.2.4. 3D Rendering
7.3.2.5. 3D Image Reconstruction
7.3.3. 3D Output Devices
7.3.3.1. 3D Displays
7.3.3.2. Head-Mounted Displays
7.3.3.3. 3D Smartphones
7.3.3.4. 3D Digital Signage Displays
7.3.3.5. 3D Televisions
7.3.3.6. 3D Projectors
7.3.3.7. 3D Glasses
7.3.3.8. 3D Printers
7.3.3.8.1. 4D Printing
7.3.4. 3D Applications
7.3.4.1. 3D Gaming
7.3.4.2. 3D Cinema
7.3.4.2.1. 4D Cinema
7.3.5. 3D Navigation
7.3.6. 3D Animation
7.3.7. 3D Motion Capture
7.3.8. 3D Machine Vision
7.3.9. 3D Metrology
7.3.10. 3D Gesture Recognition
7.4. Latin America 3D & 4D Technology Market, By End Use Industry
7.4.1. Military & Defense
7.4.2. Automotive
7.4.3. Construction
7.4.4. Consumer
7.4.5. Engineering
7.4.6. Entertainment
7.4.7. Healthcare
7.5. Latin America 3D & 4D Technology Market Attractiveness Index
7.5.1. By Country
7.5.2. By Technology
7.5.3. By End Use Industry
8. Europe 3D & 4D Technology Market Analysis and Forecast, 2020–2028
8.1. Introduction
8.1.1. Annual Growth Rate Comparison, By Country
8.1.2. BPS Analysis, By Country
8.2. Market (US$Mn) Forecast, By Country
8.2.1. U.K. 3D & 4D Technology Market
8.2.2. Germany 3D & 4D Technology Market
8.2.3. Italy 3D & 4D Technology Market
8.2.4. France 3D & 4D Technology Market
8.2.5. Spain 3D & 4D Technology Market
8.2.6. Russia 3D & 4D Technology Market
8.2.7. Poland 3D & 4D Technology Market
8.2.8. BENELUX 3D & 4D Technology Market
8.2.9. NORDIC 3D & 4D Technology Market
8.2.10. Rest of Europe 3D & 4D Technology Market
8.3. Europe 3D & 4D Technology Market, By Technology
8.3.1. 3D Input Devices
8.3.1.1. 3D Scanners
8.3.1.2. 3D Cameras
8.3.1.3. 3D Sensors
8.3.2. 3D Imaging Solutions
8.3.2.1. 3D Modelling
8.3.2.2. 3D Scanning
8.3.2.3. 3D Layout & Animation
8.3.2.4. 3D Rendering
8.3.2.5. 3D Image Reconstruction
8.3.3. 3D Output Devices
8.3.3.1. 3D Displays
8.3.3.2. Head-Mounted Displays
8.3.3.3. 3D Smartphones
8.3.3.4. 3D Digital Signage Displays
8.3.3.5. 3D Televisions
8.3.3.6. 3D Projectors
8.3.3.7. 3D Glasses
8.3.3.8. 3D Printers
8.3.3.8.1. 4D Printing
8.3.4. 3D Applications
8.3.4.1. 3D Gaming
8.3.4.2. 3D Cinema
8.3.4.2.1. 4D Cinema
8.3.5. 3D Navigation
8.3.6. 3D Animation
8.3.7. 3D Motion Capture
8.3.8. 3D Machine Vision
8.3.9. 3D Metrology
8.3.10. 3D Gesture Recognition
8.4. Europe 3D & 4D Technology Market, By End Use Industry
8.4.1. Military & Defense
8.4.2. Automotive
8.4.3. Construction
8.4.4. Consumer
8.4.5. Engineering
8.4.6. Entertainment
8.4.7. Healthcare
8.5. Europe 3D & 4D Technology Market Attractiveness Index
8.5.1. By Country
8.5.2. By Technology
8.5.3. By End Use Industry
9. Asia Pacific 3D & 4D Technology Market Analysis and Forecast, 2020–2028
9.1. Introduction
9.1.1. Annual Growth Rate Comparison, By Country
9.1.2. BPS Analysis, By Country
9.2. Market (US$Mn) Forecast, By Country
9.2.1. China 3D & 4D Technology Market
9.2.2. India 3D & 4D Technology Market
9.2.3. Japan 3D & 4D Technology Market
9.2.4. Australia and New Zealand 3D & 4D Technology Market
9.2.5. South Korea 3D & 4D Technology Market
9.2.6. ASEAN 3D & 4D Technology Market
9.2.7. Rest of Asia Pacific 3D & 4D Technology Market
9.3. Asia Pacific 3D & 4D Technology Market, By Technology
9.3.1. 3D Input Devices
9.3.1.1. 3D Scanners
9.3.1.2. 3D Cameras
9.3.1.3. 3D Sensors
9.3.2. 3D Imaging Solutions
9.3.2.1. 3D Modelling
9.3.2.2. 3D Scanning
9.3.2.3. 3D Layout & Animation
9.3.2.4. 3D Rendering
9.3.2.5. 3D Image Reconstruction
9.3.3. 3D Output Devices
9.3.3.1. 3D Displays
9.3.3.2. Head-Mounted Displays
9.3.3.3. 3D Smartphones
9.3.3.4. 3D Digital Signage Displays
9.3.3.5. 3D Televisions
9.3.3.6. 3D Projectors
9.3.3.7. 3D Glasses
9.3.3.8. 3D Printers
9.3.3.8.1. 4D Printing
9.3.4. 3D Applications
9.3.4.1. 3D Gaming
9.3.4.2. 3D Cinema
9.3.4.2.1. 4D Cinema
9.3.5. 3D Navigation
9.3.6. 3D Animation
9.3.7. 3D Motion Capture
9.3.8. 3D Machine Vision
9.3.9. 3D Metrology
9.3.10. 3D Gesture Recognition
9.4. Asia Pacific 3D & 4D Technology Market, By End Use Industry
9.4.1. Military & Defense
9.4.2. Automotive
9.4.3. Construction
9.4.4. Consumer
9.4.5. Engineering
9.4.6. Entertainment
9.4.7. Healthcare
9.5. Asia Pacific 3D & 4D Technology Market Attractiveness Index
9.5.1. By Country
9.5.2. By Technology
9.5.3. By End Use Industry
10. Middle East 3D & 4D Technology Market, By Region
10.1. Introduction
10.1.1. Annual Growth Rate Comparison, By Country
10.1.2. BPS Analysis, By Country
10.2. Market (US$Mn) Forecast, By Country
10.2.1. GCC Countries 3D & 4D Technology Market
10.2.2. Israel 3D & 4D Technology Market
10.2.3. Oman 3D & 4D Technology Market
10.2.4. Rest of Middle East 3D & 4D Technology Market
10.3. Middle East 3D & 4D Technology Market, By Technology
10.3.1. 3D Input Devices
10.3.1.1. 3D Scanners
10.3.1.2. 3D Cameras
10.3.1.3. 3D Sensors
10.3.2. 3D Imaging Solutions
10.3.2.1. 3D Modelling
10.3.2.2. 3D Scanning
10.3.2.3. 3D Layout & Animation
10.3.2.4. 3D Rendering
10.3.2.5. 3D Image Reconstruction
10.3.3. 3D Output Devices
10.3.3.1. 3D Displays
10.3.3.2. Head-Mounted Displays
10.3.3.3. 3D Smartphones
10.3.3.4. 3D Digital Signage Displays
10.3.3.5. 3D Televisions
10.3.3.6. 3D Projectors
10.3.3.7. 3D Glasses
10.3.3.8. 3D Printers
10.3.3.8.1. 4D Printing
10.3.4. 3D Applications
10.3.4.1. 3D Gaming
10.3.4.2. 3D Cinema
10.3.4.2.1. 4D Cinema
10.3.5. 3D Navigation
10.3.6. 3D Animation
10.3.7. 3D Motion Capture
10.3.8. 3D Machine Vision
10.3.9. 3D Metrology
10.3.10. 3D Gesture Recognition
10.4. Middle East 3D & 4D Technology Market, By End Use Industry
10.4.1. Military & Defense
10.4.2. Automotive
10.4.3. Construction
10.4.4. Consumer
10.4.5. Engineering
10.4.6. Entertainment
10.4.7. Healthcare
10.5. Middle East 3D & 4D Technology Market Attractiveness Index
10.5.1. By Country
10.5.2. By Technology
10.5.3. By End Use Industry
11. Africa 3D & 4D Technology Market, By Region
11.1. Introduction
11.1.1. Annual Growth Rate Comparison, By Country
11.1.2. BPS Analysis, By Country
11.2. Market (US$Mn) Forecast, By Country
11.2.1. South Africa 3D & 4D Technology Market
11.2.2. Egypt 3D & 4D Technology Market
11.2.3. North Africa 3D & 4D Technology Market
11.2.4. Rest of Africa 3D & 4D Technology Market
11.3. Africa 3D & 4D Technology Market, By Technology
11.3.1. 3D Input Devices
11.3.1.1. 3D Scanners
11.3.1.2. 3D Cameras
11.3.1.3. 3D Sensors
11.3.2. 3D Imaging Solutions
11.3.2.1. 3D Modelling
11.3.2.2. 3D Scanning
11.3.2.3. 3D Layout & Animation
11.3.2.4. 3D Rendering
11.3.2.5. 3D Image Reconstruction
11.3.3. 3D Output Devices
11.3.3.1. 3D Displays
11.3.3.2. Head-Mounted Displays
11.3.3.3. 3D Smartphones
11.3.3.4. 3D Digital Signage Displays
11.3.3.5. 3D Televisions
11.3.3.6. 3D Projectors
11.3.3.7. 3D Glasses
11.3.3.8. 3D Printers
11.3.3.8.1. 4D Printing
11.3.4. 3D Applications
11.3.4.1. 3D Gaming
11.3.4.2. 3D Cinema
11.3.4.2.1. 4D Cinema
11.3.5. 3D Navigation
11.3.6. 3D Animation
11.3.7. 3D Motion Capture
11.3.8. 3D Machine Vision
11.3.9. 3D Metrology
11.3.10. 3D Gesture Recognition
11.4. Africa 3D & 4D Technology Market, By End Use Industry
11.4.1. Military & Defense
11.4.2. Automotive
11.4.3. Construction
11.4.4. Consumer
11.4.5. Engineering
11.4.6. Entertainment
11.4.7. Healthcare
11.5. Africa 3D & 4D Technology Market Attractiveness Index
11.5.1. By Country
11.5.2. By Technology
11.5.3. By End Use Industry
12. Recommendation
12.1. Market Strategy
13. Competitive Landscape
13.1. Competition Dashboard
13.2. List and Company Overview of Global Key Players
13.3. Company Profiles
13.3.1. Samsung Electronics Co., Ltd.
13.3.1.1. Company Overview
13.3.1.2. Financial Overview
13.3.1.3. Product Portfolio
13.3.1.4. Key Developments
13.3.1.5. Business Strategies
13.3.2. Faro Technologies, Inc.
13.3.3. Hexagon Ab
13.3.4. Autodesk, Inc.
13.3.5. Dassaults Systèmes SA
13.3.6. 3D Systems Corporation
13.3.7. Stratasys Ltd.
13.3.8. Dreamworks Animation SKG, Inc.
13.3.9. Vicon Motion Capture Systems Ltd.
13.3.10. Barco N.V.
13.3.11. Dolby Laboratories, Inc.
13.3.12. Sony Corporation
13.3.13. Google Inc.
13.3.14. Cognex Corporation
13.3.15. Qualisys AB
14. Acronyms