OTT Market
OTT Market Overview
The report is titled ‘OTT Market: Opportunity Analysis and Future Assessment 2020-2028’. An overview of conceptual frameworks, analytical approaches of the OTT market is the main objective of the report, which further consists of the market opportunity and insights of the data involved in the making of the respective market. The OTT market is expected to grow at a significant rate in the near future.
The OTT market is expected to reach US$ 667.7 Bn by 2028 from US$ 97.0 Bn in 2020, at a CAGR of 27.4% during the forecast period of 2020 to 2028
OTT Market Definition
OTT that stands for Over-the-top platforms are a video and audio content hosting and streaming services which started out as content hosting platforms, but soon diversified their activities into the creation and launch of feature films, short movies, web-series and documentaries themselves.
OTT platforms or applications, are those platforms that stream content without a cable box, accumulate the power and reach of conventional pay-TV with the resilience and extent of the internet to establish a relentless coercion for content creators, distributors, and labels all over the place. OTT platforms which were once a luxury have now become a commodity as more and more people around the world are now adapting to it.
OTT Market Dynamics
The fresh term ‘Over the top’ pertains to the content and services that is offered over an infrastructure, including TV, smartphones and video game consoles that is not under the supervisory control of service providers. Earlier, OTT was only limited to hosting content already available on the internet although in the present times, OTT platforms have started creating and launching their own content, including documentaries, web-series, short movies as well as feature films.
The rapidly evolving entertainment and media industry, in the current times, along with the escalating demand of high-quality smart devices and top quality streaming content over them is one of the major factors that is primarily boosting the growth of the global OTT platform market. The emergence of new OTT platforms and rapid advancements in OTT technology is further elevating the growth of the global OTT market over the coming years.
OTT Market Segmentation
The global OTT market is segmented on the basis of component, device type, content type, revenue model, user type, end user and regions. On the basis of the component, the OTT market is segmented into solutions and services. Based on device type, the market is bifurcated into smartphones, smart TVs, laptops, desktops, and tablets, gaming consoles, set-top box, and others. On the basis of the content type, the market is categorized into video, audio/VoIP, games, communication, and others. Further, on the basis of revenue model, the market is segmented into subscription, advertisement, hybrid, and others. On the basis of user type, the market is bifurcated into personal and commercial. Lastly, the market is segmented on the basis of end-user into media & entertainment, education & training, health & fitness, IT & telecom, e-commerce, BFSI, government, and others.
By Component
Solutions
Services
By Device Type
Smartphones
Smart TVs
Laptops
Desktops
Tablets
Gaming Consoles
Set-top boxes
Others
By Content Type
Video
Audio/VoIP
Games
Communication
Others
By Revenue Model
Subscription
Advertisement
Hybrid
Others
By User Type
Personal
Commercial
By End User
Media & Entertainment
Education & Training
Health & Fitness
IT & Telecom
E-commerce
BFSI
Government
Others
By Region
North America
Latin America
Africa
Europe
Asia Pacific
Middle East
OTT Market Key Players
The global OTT market is dominated by Amazon Web Services (AWS), Netflix, Hulu, LLC, Google LLC, Apple Inc., Facebook, Telstra, Rakuten Inc., Microsoft Corporation, Tencent Holdings Ltd., among others.
MMC Overview on OTT Market Report
The non-identical approach of Meridian Market Consultants stands with conceptual methods backed up with the data analysis. The novel market understanding approach makes up the standard of the assessment results that give a better opportunity for the customers to put their effort.
A research report on the OTT market by Meridian Market Consultants is an in-depth and extensive study of the market based on the necessary data crunching and statistical analysis. It provides a brief view of the dynamics flowing through the market, which includes the factors that support the market and the factors that are acting as impedance for the growth of the market.
Furthermore, the report includes the various trends and opportunities in the respective market in different regions for a better understanding of readers that helps to analyze the potential of the market.
Factors that are benchmarked while estimating the market
Various factors that are benchmarked while estimating the market growth includes (but not restricted to):
New product designs and launches
Current product compliance
Reimbursement
Concerns for use of OTT
Advantages of OTT
Actions taken by the manufacturer and respective regulatory authorities also impact the market growth of the segment. These factors are understood at regional level and in major countries globally for providing regional insights of the product segment in the report. This helps our clients to make informed decisions.
A mix of top-down and bottom-up approach is followed to arrive and validate our market value estimations. For a product segment like wherein one/two manufacturer(s) dominates the market, it’s products sales, previous growth rates and market expansion plans are considered to generate market share in the global market.
1. Global OTT Market Report Overview
1.1. Introduction
1.2. Report Description
1.3. Methodology
2. Global OTT Market Overview
2.1. Introduction
2.1.1. Market Definition
2.1.2. Market Taxonomy
2.2. Executive Summary
2.3. Global OTT Market Snapshot
2.4. Global OTT Market Size And Forecast, 2020–2028
2.4.1. Introduction
2.4.2. Market Value Forecast And Annual Growth Rate (AGR) Comparison (2020–2028)
2.5. Global OTT Market Dynamics
2.5.1. Drivers
2.5.2. Restraints˙
2.5.3. Opportunity
2.5.4. Trends
2.6. Porter’s Five Forces Model
2.7. SWOT Analysis
3. OTT Assessment and Analysis
3.1. OTT Impact Analysis
3.2. Actions to encourage use of OTT
3.3. OTT Promotional Strategy Recommendation
3.4. Road Map Analysis
3.5. GAP Analysis
3.6. Potential Analysis
4. Covid-19 Impact on OTT Market
5. Global OTT Market, By Component
5.1. Introduction
5.1.1. Annual Growth Rate Comparison, By Component
5.1.2. BPS Analysis, By Component
5.2. Market Revenue (US$Mn) and Forecast, By Component
5.2.1. Solutions
5.2.2. Services
5.3. Global OTT Market Attractiveness Index, By Component
6. Global OTT Market, By Device Type
6.1. Introduction
6.1.1. Annual Growth Rate Comparison, By Device Type
6.1.2. BPS Analysis, By Device Type
6.2. Market Revenue (US$Mn) and Forecast, By Device Type
6.2.1. Smartphones
6.2.2. Smart TVs
6.2.3. Laptops
6.2.4. Desktops
6.2.5. Tablets
6.2.6. Gaming Consoles
6.2.7. Set-top boxes
6.2.8. Others
6.3. Global OTT Market Attractiveness Index, By Device Type
7. Global OTT Market, By Content Type
7.1. Introduction
7.1.1. Annual Growth Rate Comparison, By Content Type
7.1.2. BPS Analysis, By Content Type
7.2. Market Revenue (US$Mn) and Forecast, By Content Type
7.2.1. Video
7.2.2. Audio/VoIP
7.2.3. Games
7.2.4. Communication
7.2.5. Others
7.3. Global OTT Market Attractiveness Index, By Content Type
8. Global OTT Market, By Revenue Model
8.1. Introduction
8.1.1. Annual Growth Rate Comparison, By Revenue Model
8.1.2. BPS Analysis, By Revenue Model
8.2. Market Revenue (US$Mn) and Forecast, By Revenue Model
8.2.1. Subscription
8.2.2. Advertisement
8.2.3. Hybrid
8.2.4. Others
8.3. Global OTT Market Attractiveness Index, By Revenue Model
9. Global OTT Market, By User Type
9.1. Introduction
9.1.1. Annual Growth Rate Comparison, By User Type
9.1.2. BPS Analysis, By User Type
9.2. Market Revenue (US$Mn) and Forecast, By User Type
9.2.1. Personal
9.2.2. Commercial
9.3. Global OTT Market Attractiveness Index, By User Type
10. Global OTT Market, By End-User
10.1. Introduction
10.1.1. Annual Growth Rate Comparison, By End-User
10.1.2. BPS Analysis, By End-User
10.2. Market Revenue (US$Mn) and Forecast, By End-User
10.2.1. Media & Entertainment
10.2.2. Education & Training
10.2.3. Health & Fitness
10.2.4. IT & Telecom
10.2.5. E-commerce
10.2.6. BFSI
10.2.7. Government
10.2.8. Others
10.3. Global OTT Market Attractiveness Index, By End-User
11. Global OTT Market, By Region
11.1. Introduction
11.1.1. Annual Growth Rate Comparison, By Region
11.1.2. BPS Analysis, By Region
11.2. Market Revenue (US$Mn) and Forecast, By Region
11.2.1. North America
11.2.2. Latin America
11.2.3. Europe
11.2.4. Asia Pacific
11.2.5. Middle East
11.2.6. Africa
11.3. Global OTT Market Attractiveness Index, By Region
12. North America OTT Market Analysis and Forecast, 2020–2028
12.1. Introduction
12.1.1. Annual Growth Rate Comparison, By Country
12.1.2. BPS Analysis, By Country
12.2. Market Revenue (US$Mn) and Forecast, By Country
12.2.1. U.S. OTT Market
12.2.2. Canada OTT Market
12.3. North America OTT Market, By Component
12.3.1. Solutions
12.3.2. Services
12.4. North America OTT Market Revenue (US$Mn) and Forecast, By Device Type
12.4.1. Smartphones
12.4.2. Smart TVs
12.4.3. Laptops
12.4.4. Desktops
12.4.5. Tablets
12.4.6. Gaming Consoles
12.4.7. Set-top boxes
12.4.8. Others
12.5. North America OTT Market Revenue (US$Mn) and Forecast, By Content Type
12.5.1. Video
12.5.2. Audio/VoIP
12.5.3. Games
12.5.4. Communication
12.5.5. Others
12.6. North America OTT Market Revenue (US$Mn) and Forecast, By Revenue Model
12.6.1. Subscription
12.6.2. Advertisement
12.6.3. Hybrid
12.6.4. Others
12.7. North America OTT Market Revenue (US$Mn) and Forecast, By User Type
12.7.1. Personal
12.7.2. Commercial
12.8. North America OTT Market Revenue (US$Mn) and Forecast, By End User
12.8.1. Media & Entertainment
12.8.2. Education & Training
12.8.3. Health & Fitness
12.8.4. IT & Telecom
12.8.5. E-commerce
12.8.6. BFSI
12.8.7. Government
12.8.8. Others
12.9. North America OTT Market Attractiveness Index
12.9.1. By Country
12.9.2. By Component
12.9.3. By Device Type
12.9.4. By Content Type
12.9.5. By Revenue Model
12.9.6. By User Type
12.9.7. By End-User
13. Latin America OTT Market Analysis and Forecast, 2020–2028
13.1. Introduction
13.1.1. Annual Growth Rate Comparison, By Country
13.1.2. BPS Analysis, By Country
13.2. Market (US$Mn) Forecast, By Country
13.2.1. Brazil OTT Market
13.2.2. Mexico OTT Market
13.2.3. Rest Of Latin America OTT Market
13.3. Latin America OTT Market, By Component
13.3.1. Solutions
13.3.2. Services
13.4. Latin America OTT Market Revenue (US$Mn) and Forecast, By Device Type
13.4.1. Smartphones
13.4.2. Smart TVs
13.4.3. Laptops
13.4.4. Desktops
13.4.5. Tablets
13.4.6. Gaming Consoles
13.4.7. Set-top boxes
13.4.8. Others
13.5. Latin America OTT Market Revenue (US$Mn) and Forecast, By Content Type
13.5.1. Video
13.5.2. Audio/VoIP
13.5.3. Games
13.5.4. Communication
13.5.5. Others
13.6. Latin America OTT Market Revenue (US$Mn) and Forecast, By Revenue Model
13.6.1. Subscription
13.6.2. Advertisement
13.6.3. Hybrid
13.6.4. Others
13.7. Latin America OTT Market Revenue (US$Mn) and Forecast, By User Type
13.7.1. Personal
13.7.2. Commercial
13.8. Latin America OTT Market Revenue (US$Mn) and Forecast, By End User
13.8.1. Media & Entertainment
13.8.2. Education & Training
13.8.3. Health & Fitness
13.8.4. IT & Telecom
13.8.5. E-commerce
13.8.6. BFSI
13.8.7. Government
13.8.8. Others
13.9. Latin America OTT Market Attractiveness Index
13.9.1. By Country
13.9.2. By Component
13.9.3. By Device Type
13.9.4. By Content Type
13.9.5. By Revenue Model
13.9.6. By User Type
13.9.7. By End-User
14. Europe OTT Market Analysis and Forecast, 2020–2028
14.1. Introduction
14.1.1. Annual Growth Rate Comparison, By Country
14.1.2. BPS Analysis, By Country
14.2. Market (US$Mn) Forecast, By Country
14.2.1. U.K. OTT Market
14.2.2. Germany OTT Market
14.2.3. Italy OTT Market
14.2.4. France OTT Market
14.2.5. Spain OTT Market
14.2.6. Russia OTT Market
14.2.7. Rest Of Europe OTT Market
14.3. Europe OTT Market, By Component
14.3.1. Solutions
14.3.2. Services
14.4. Europe OTT Market Revenue (US$Mn) and Forecast, By Device Type
14.4.1. Smartphones
14.4.2. Smart TVs
14.4.3. Laptops
14.4.4. Desktops
14.4.5. Tablets
14.4.6. Gaming Consoles
14.4.7. Set-top boxes
14.4.8. Others
14.5. Europe OTT Market Revenue (US$Mn) and Forecast, By Content Type
14.5.1. Video
14.5.2. Audio/VoIP
14.5.3. Games
14.5.4. Communication
14.5.5. Others
14.6. Europe OTT Market Revenue (US$Mn) and Forecast, By Revenue Model
14.6.1. Subscription
14.6.2. Advertisement
14.6.3. Hybrid
14.6.4. Others
14.7. Europe OTT Market Revenue (US$Mn) and Forecast, By User Type
14.7.1. Personal
14.7.2. Commercial
14.8. Europe OTT Market Revenue (US$Mn) and Forecast, By End User
14.8.1. Media & Entertainment
14.8.2. Education & Training
14.8.3. Health & Fitness
14.8.4. IT & Telecom
14.8.5. E-commerce
14.8.6. BFSI
14.8.7. Government
14.8.8. Others
14.9. Europe OTT Market Attractiveness Index
14.9.1. By Country
14.9.2. By Component
14.9.3. By Device Type
14.9.4. By Content Type
14.9.5. By Revenue Model
14.9.6. By User Type
14.9.7. By End-User
15. Asia Pacific OTT Market Analysis and Forecast, 2020–2028
15.1. Introduction
15.1.1. Annual Growth Rate Comparison, By Country
15.1.2. BPS Analysis, By Country
15.2. Market (US$Mn) Forecast, By Country
15.2.1. China OTT Market
15.2.2. India OTT Market
15.2.3. Japan OTT Market
15.2.4. Australia and New Zealand OTT Market
15.2.5. South Korea OTT Market
15.2.6. Rest of Asia Pacific OTT Market
15.3. Asia Pacific OTT Market, By Component
15.3.1. Solutions
15.3.2. Services
15.4. Asia Pacific OTT Market Revenue (US$Mn) and Forecast, By Device Type
15.4.1. Smartphones
15.4.2. Smart TVs
15.4.3. Laptops
15.4.4. Desktops
15.4.5. Tablets
15.4.6. Gaming Consoles
15.4.7. Set-top boxes
15.4.8. Others
15.5. Asia Pacific OTT Market Revenue (US$Mn) and Forecast, By Content Type
15.5.1. Video
15.5.2. Audio/VoIP
15.5.3. Games
15.5.4. Communication
15.5.5. Others
15.6. Asia Pacific OTT Market Revenue (US$Mn) and Forecast, By Revenue Model
15.6.1. Subscription
15.6.2. Advertisement
15.6.3. Hybrid
15.6.4. Others
15.7. Asia Pacific OTT Market Revenue (US$Mn) and Forecast, By User Type
15.7.1. Personal
15.7.2. Commercial
15.8. Asia Pacific OTT Market Revenue (US$Mn) and Forecast, By End User
15.8.1. Media & Entertainment
15.8.2. Education & Training
15.8.3. Health & Fitness
15.8.4. IT & Telecom
15.8.5. E-commerce
15.8.6. BFSI
15.8.7. Government
15.8.8. Others
15.9. Asia Pacific OTT Market Attractiveness Index
15.9.1. By Country
15.9.2. By Component
15.9.3. By Device Type
15.9.4. By Content Type
15.9.5. By Revenue Model
15.9.6. By User Type
15.9.7. By End-User
16. Middle East OTT Market Analysis and Forecast, 2020–2028
16.1. Introduction
16.1.1. Annual Growth Rate Comparison, By Country
16.1.2. BPS Analysis, By Country
16.2. Market (US$Mn) Forecast, By Country
16.2.1. GCC Countries OTT Market
16.2.2. Israel OTT Market
16.2.3. Rest Of Middle East OTT Market
16.3. Middle East OTT Market, By Component
16.3.1. Solutions
16.3.2. Services
16.4. Middle East OTT Market Revenue (US$Mn) and Forecast, By Device Type
16.4.1. Smartphones
16.4.2. Smart TVs
16.4.3. Laptops
16.4.4. Desktops
16.4.5. Tablets
16.4.6. Gaming Consoles
16.4.7. Set-top boxes
16.4.8. Others
16.5. Middle East OTT Market Revenue (US$Mn) and Forecast, By Content Type
16.5.1. Video
16.5.2. Audio/VoIP
16.5.3. Games
16.5.4. Communication
16.5.5. Others
16.6. Middle East OTT Market Revenue (US$Mn) and Forecast, By Revenue Model
16.6.1. Subscription
16.6.2. Advertisement
16.6.3. Hybrid
16.6.4. Others
16.7. Middle East OTT Market Revenue (US$Mn) and Forecast, By User Type
16.7.1. Personal
16.7.2. Commercial
16.8. Middle East OTT Market Revenue (US$Mn) and Forecast, By End User
16.8.1. Media & Entertainment
16.8.2. Education & Training
16.8.3. Health & Fitness
16.8.4. IT & Telecom
16.8.5. E-commerce
16.8.6. BFSI
16.8.7. Government
16.8.8. Others
16.9. Middle East OTT Market Attractiveness Index
16.9.1. By Country
16.9.2. By Component
16.9.3. By Device Type
16.9.4. By Content Type
16.9.5. By Revenue Model
16.9.6. By User Type
16.9.7. By End-User
17. Africa OTT Market Analysis and Forecast, 2020–2028
17.1. Introduction
17.1.1. Annual Growth Rate Comparison, By Country
17.1.2. BPS Analysis, By Country
17.2. Market (US$Mn) Forecast, By Country
17.2.1. South Africa Countries OTT Market
17.2.2. Egypt OTT Market
17.2.3. North Africa OTT Market
17.2.4. Rest of Africa OTT Market
17.3. Africa OTT Market, By Component
17.3.1. Solutions
17.3.2. Services
17.4. Africa OTT Market Revenue (US$Mn) and Forecast, By Device Type
17.4.1. Smartphones
17.4.2. Smart TVs
17.4.3. Laptops
17.4.4. Desktops
17.4.5. Tablets
17.4.6. Gaming Consoles
17.4.7. Set-top boxes
17.4.8. Others
17.5. Africa OTT Market Revenue (US$Mn) and Forecast, By Content Type
17.5.1. Video
17.5.2. Audio/VoIP
17.5.3. Games
17.5.4. Communication
17.5.5. Others
17.6. Africa OTT Market Revenue (US$Mn) and Forecast, By Revenue Model
17.6.1. Subscription
17.6.2. Advertisement
17.6.3. Hybrid
17.6.4. Others
17.7. Africa OTT Market Revenue (US$Mn) and Forecast, By User Type
17.7.1. Personal
17.7.2. Commercial
17.8. Africa OTT Market Revenue (US$Mn) and Forecast, By End User
17.8.1. Media & Entertainment
17.8.2. Education & Training
17.8.3. Health & Fitness
17.8.4. IT & Telecom
17.8.5. E-commerce
17.8.6. BFSI
17.8.7. Government
17.8.8. Others
17.9. Africa OTT Market Attractiveness Index
17.9.1. By Country
17.9.2. By Component
17.9.3. By Device Type
17.9.4. By Content Type
17.9.5. By Revenue Model
17.9.6. By User Type
17.9.7. By End-User
18. Competitive Landscape
18.1. Company Profiles
18.1.1. Amazon Web Services (AWS)
18.1.1.1. Company Overview
18.1.1.2. Financial Overview
18.1.1.3. Key Developments
18.1.1.4. Strategies
18.1.1.5. Product Analysis
18.1.2. Netflix
18.1.3. Hulu LLC
18.1.4. Google LLC
18.1.5. Apple Inc.
18.1.6. Facebook
18.1.7. Telstra
18.1.8. Rakuten Inc.
18.1.9. Microsoft Corporation
18.1.10. Tencent Holdings Ltd.
19. Acronyms